Design, Design and more Design

As we progress on the game, we have been facing different issues. We wanted to share them, as we think they are good lessons from which we have learned stuff, as someone else can benefits from it.

There are multiple approaches related to development games, as per believe, depending on the size, different approaches can be taken. For example, Rapid Prototyping, Waterfall model, Iterative and Incremental Development, Paper Prototyping, MVP (Minimum Viable Product), etc.

In the case of T.H.E.(The Helix Enforcers) we are aiming to Console and PC. Once we defined that target, we needed to understand the scope of the game. In this case, it is bigger than our previous mobile games. Don’t get me wrong, is not that mobile can’t have this type of game, is just that we would love to play it with a controller.

So complexity arises from the bottom.